FMRIpower was introduced in a 2007 OHBM Poster and is based on the power analysis technique described by Jeanette Mumford and Thomas Nichols. This software is intended for use in study design, such as in the preparation of a grant application. It is not statistically appropriate to use a power analysis to assess the power of a study that has already taken place, but it can be used as a guide for planning future studies
Libraries for Reading BIOPAC Files
These utilities are for reading the files produced by BIOPAC’s AcqKnowledge software. Much of the information is based on Application Note 156 from BIOPAC; however, newer file formats were decoded by John Ollinger and Nate Vack.
This library is mostly concerned with getting the user the data, and less so with interpreting UI-related header values.
Optimus is a set of libraries designed to process behavioral data for use in statistical analysis packages. Think of it as the ultimate scriptable spreadsheet.
Currently, it’s geared towards processing files generated by E-Prime, but it works with anything that produces spreadsheet-like data.
Scatterize lets you upload a CSV file, plot the data, and in your browser in real-time, exclude outlier points and include nuisance variables. Every variation of your plot gives you a distinct URL, so you can prepare your chart and send it to a colleague.
Tips and Resources
Watch video tutorials from Associate Scientist Jeanette Mumford on common fMRI data and statistics conundrums. You can also join her Facebook group dedicated to brain statistics.
Crystals of Kaydor
A team of researchers and game designers, led by Richard Davidson and Center Collaborator Constance Steinkuehler, developed the video game Crystals of Kaydor from the ground up aimed at teaching children pro-social behaviors, including recognizing others’ emotions.
Tenacity is a meditation app designed to promote mental well-being through breath counting. In the game, the focus is on learning practices of well-being and self-regulation. Users relax and focus their breathing as they explore Greek ruins, Egyptian dunes and staircases that ascend into the skies.
Center scientists developed a redistribution game to study the impact of compassion training. The game requires hosting on a separate server and is not being actively updated.
Center researchers developed an online breath counting practice that can be used to train mindfulness. Our findings suggest that mindfulness, as measured through breath counting, is associated with more self-awareness, less mind wandering, better mood and more freedom from entrapping emotions.
Note: Turn on your audio to use this tool.
Compassion Meditation Training Audio Files
Compassion is the feeling of caring for and wanting to help others who are suffering. The following audio files and scripts were created as part of a study into the effectiveness of compassion meditation conducted by principal investigator Helen Weng with Drew Fox, Alex Shackman, Diane Stodola, Jessica Kirkland Caldwell, Matt Olson, Greg Rogers and Richard Davidson.