Video games are a significant component of children’s lives in the United States. According to a 2009 survey by the Kaiser Family Foundation, a child in the United States (age 8-18) spends an average of 73 minutes per day playing games. Because a well-designed game can engage a child’s attention for entertainment purposes, it only makes sense to leverage this interest in a way that can have a meaningful impact on children’s learning and development.
In collaboration with the Games+Learning+Society Center, we've developed two pilot games: Tenacity and Crystals of Kaydor. We designed Tenacity in efforts to help children improve and learn to self-regulate their attention. Crystals of Kaydor is designed to help children develop empathy and pro-social behavior. In addition, the game seeks to promote social interactions with peers that are collaborative, cooperative and kind.
Improving children’s skills in detecting subtle social signals is a key building block for empathy and compassion throughout life. To determine if both games have their intended effects, we are evaluating the effects of gameplay using neuroimaging and behavioral measures.
The games were developed several years ago for this research project. With recent advancements in technology, further support and development would be needed to make it available for future research or other applications.
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